Network shares (SMB)
DeckCrate can connect to SMB network shares and browse them like any local folder. The experience is the same on every platform — only the underlying mount mechanism differs per OS.
Connecting to a server
Section titled “Connecting to a server”- Open the command menu and choose Connect to server.
- Enter the host, share, and username (and password when prompted).
- On success, the active tab jumps into the share and it appears under the Network section in the sidebar.
Saved shares that are currently offline still appear under Network — select one to reconnect. Press X on a connected share to disconnect it.
Your host / share / username are saved (in preferences.json); the password is
never saved — it’s held in memory only for the session.
Requirements
Section titled “Requirements”Works out of the box using the system SMB client.
Linux mounts shares through GVFS, so no root or polkit prompt is needed — a good fit for the desktop and Steam Deck’s Gaming Mode. The SMB backend and the FUSE bridge aren’t part of base GVFS, so install them once:
# Debian / Ubuntusudo apt install -y gvfs-backends gvfs-fuse
# Arch / SteamOS (Desktop Mode)sudo pacman -S --needed gvfs gvfs-smbgvfs-fuse is what exposes a mounted share as a real filesystem path, so
DeckCrate has something to browse — it’s required, not optional. See the
Linux platform guide for verification steps.
Windows
Section titled “Windows”Nothing to install — the built-in Windows SMB client (the Workstation service, on by default) is all that’s required. Note that Windows connects on the standard SMB port 445 (a custom port in the connect dialog is ignored) and needs SMB2 or newer (legacy SMBv1-only servers won’t connect). See the Windows platform guide for details.