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Gamepad guide

DeckCrate is designed to be 100% navigable with a game controller. This page explains the model; the full reference has every binding.

The controller uses its triggers as modifier keys, much like Ctrl and Shift on a keyboard:

  • Hold LTfile operations (copy, cut, paste, trash, page up/down)
  • Hold RTselection (mark, select all, clear)

The on-screen hint bar follows along: holding LT or RT reveals that trigger’s chords, so you never have to memorize them.

  • D-pad / left stick move the selection.
  • Left / Right cross between the sidebar, the file pane, and the preview pane.
  • A opens / enters / previews; B goes back, or backs out one level of the preview.

In the preview pane, X goes one step closer to the file’s raw bytes and B climbs back out: on SVG/HTML/Markdown that is rendered → source → editing, and on a text file it is straight into the editor. A saves once there is something to save; on the Steam Deck X also raises the on-screen keyboard.

With the sidebar focused, Up / Down move through Places and Devices, A opens the highlighted shortcut, and X ejects a highlighted device (or removes a highlighted bookmark — the hint bar shows which).

Start opens a command menu listing every action. It’s the only place to reach some actions from a pad — delete permanently, new folder, new file, properties, open file with…, send to, paste link, undo / redo, the Tools submenu (open terminal here, git pull / push, disk usage), and the Language switcher.